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Youmanitarian 13 Jun 2021

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Wearable computer | Wikipedia audio article

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This is an audio version of the Wikipedia Article:
https://en.wikipedia.org/wiki/Wearable_computer


00:01:52 1 Applications
00:03:33 2 History
00:05:00 2.1 1500s
00:05:27 2.2 1600s
00:05:46 2.3 1960s
00:07:30 2.4 1970s
00:08:16 2.5 1980s
00:10:58 2.6 1990s
00:15:32 2.7 2000s
00:17:36 2.8 2010s
00:21:24 3 Commercialization
00:26:21 4 Popular culture
00:29:04 5 Military use



Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago.

Learning by listening is a great way to:
- increases imagination and understanding
- improves your listening skills
- improves your own spoken accent
- learn while on the move
- reduce eye strain

Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone.

Listen on Google Assistant through Extra Audio:
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Upload your own Wikipedia articles through:
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Speaking Rate: 0.7868958103415232
Voice name: en-AU-Wavenet-C


"I cannot teach anybody anything, I can only make them think."
- Socrates


SUMMARY
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Wearable computers, also known as wearables or body-borne computers, are small computing devices (nowadays usually electronic) that are worn under, with, or on top of clothing.The definition of 'wearable computer' may be narrow or broad, extending to smartphones or even ordinary wristwatches. This article uses the broadest definition.Wearables may be for general use, in which case they are just a particularly small example of mobile computing. Alternatively they may be for specialized purposes such as fitness trackers. They may incorporate special sensors such as accelerometers, thermometer and heart rate monitors, or novel user interfaces such as Google Glass, an optical head-mounted display controlled by gestures. It may be that specialized wearables will evolve into general all-in-one devices, as happened with the convergence of PDAs and mobile phones into smartphones.
Wearables are typically worn on the wrist (e.g. fitness trackers), hung from the neck (like a necklace), strapped to the arm or leg (smartphones when exercising), or on the head (as glasses or a helmet), though some have been located elsewhere (e.g. on a finger or in a shoe). Devices carried in a pocket or bag – such as smartphones and before them pocket calculators and PDAs, may or may not be regarded as 'worn'.
Wearable computers have various technical issues common to other mobile computing, such as batteries, heat dissipation, software architectures, wireless and personal area networks, and data management. Many wearable computers are active all the time, e.g. processing or recording data continuously.

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Farming and Foraging a Complete Diet with Rob Greenfield (Audio Interview)
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