Augmented Reality – Principles and Practice Workshop (Part 1)
Tobias Hollerer, Assistant Professor, UCSB
Mark Billinghurst, Professor, University of South Australia
Dieter Schmalstieg, Professor, Graz University of Technology
This tutorial will provide a detailed introduction to Augmented Reality (AR). AR is a key user-interface technology for personalized, situated information delivery, navigation, on-demand instruction and games. The widespread availability and rapid evolution of smartphones and new devices such as Hololens enables software-only solutions for AR, where it was previously necessary to assemble custom hardware solutions. However, ergonomic and technical limitations of existing devices make this a challenging endeavor. In particular, it is necessary to design novel efficient real-time computer vision and computer graphics algorithms, and create new lightweight forms of interaction with the environment through small form-factor devices. This tutorial will present selected technical achievements in this field and highlight some examples of successful application prototypes.
The slide material is available at
http://augmentedrealitybook.org
More talks at http://augmentedworldexpo.com